Struct FTryllClassifyAttributeDef¶
ClassList > FTryllClassifyAttributeDef
#include <TryllClassifyAttributeDef.h>
Public Attributes¶
| Type | Name |
|---|---|
| ETryllBooleanTrigger | BooleanTrigger = ETryllBooleanTrigger::Never |
| TArray< FTryllClassifyAttributeChoice > | Choices |
| ETryllAttributeKind | Kind = ETryllAttributeKind::Choice |
| float | Margin = 0.15f |
| FString | Name |
| float | ScoreThreshold = 0.5f |
| ETryllScoreTrigger | ScoreTrigger = ETryllScoreTrigger::Never |
| FString | Statement |
| FString | StatementTextId |
| FString | SystemPrompt |
| FString | SystemPromptTextId |
| float | Threshold = 0.5f |
| FString | UncertainChoice |
| bool | bOverrideSystemPrompt = false |
| bool | bStatementLocalized = false |
| bool | bSystemPromptLocalized = false |
Detailed Description¶
One specialist question scored in the same batched call as its siblings.
Public Attributes Documentation¶
variable BooleanTrigger¶
Boolean only. Which answer fires the node's Triggered exit: Never, True or False.
variable Choices¶
Choice and Score only: the options, 2–26. For Score, order them from lowest to highest.
variable Kind¶
Choice: picks one option and writes its id. Boolean: decides one Statement, writes true or false. Score: writes a 0–1 level.
variable Margin¶
Choice only. Minimum lead of the winner over the runner-up.
variable Name¶
Attribute name; the answer is written to <Output Name>_<Name>. Must be unique within the node.
variable ScoreThreshold¶
Score only. Level (0–1) that Score Trigger compares against.
variable ScoreTrigger¶
Score only. Fire the node's Triggered exit when the score is AtOrAbove or Below Score Threshold, or Never.
variable Statement¶
variable StatementTextId¶
Text ID in the workflow text table. The provider's text is what is sent.
variable SystemPrompt¶
variable SystemPromptTextId¶
Text ID in the workflow text table. The provider's text is what is sent.
variable Threshold¶
Choice: minimum probability of the winner. Boolean: probability of True needed to answer true.
variable UncertainChoice¶
Choice only. Answer written when the winner is too weak: a choice id or #uncertain. A choice id fires Triggered if that choice does.
variable bOverrideSystemPrompt¶
Instructions for this attribute. Empty = a built-in default. Choice and Score must include the intents_block tag; Boolean must include the statement tag. Set to true to override the inherited SystemPrompt value.
variable bStatementLocalized¶
Boolean only. The statement judged true or false for the input. Ticked: StatementTextId is resolved by the text provider and that text is sent.
variable bSystemPromptLocalized¶
Ticked: SystemPromptTextId is resolved by the text provider and that text is sent.
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/Generated/Nodes/TryllClassifyAttributeDef.h