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Struct FTryllClassifyAttributeChoice

ClassList > FTryllClassifyAttributeChoice

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  • #include <TryllClassifyAttributeChoice.h>

Public Attributes

Type Name
FString Id
FString Prompt
FString PromptTextId
bool bPromptLocalized = false
bool bTriggers = false

Detailed Description

One option of a Choice or Score attribute. Boolean does not use this table: its menu is fixed as A=True, B=False.

Public Attributes Documentation

variable Id

FString FTryllClassifyAttributeChoice::Id;

Value written to the output when this option wins. The model never sees it. Must be unique within the attribute.


variable Prompt

FString FTryllClassifyAttributeChoice::Prompt;

variable PromptTextId

FString FTryllClassifyAttributeChoice::PromptTextId;

Text ID in the workflow text table. The provider's text is what is sent.


variable bPromptLocalized

bool FTryllClassifyAttributeChoice::bPromptLocalized;

Description of the option the model reads, listed as "A. <prompt>". Ticked: PromptTextId is resolved by the text provider and that text is sent.


variable bTriggers

bool FTryllClassifyAttributeChoice::bTriggers;

Choice only. When this option is the answer, the node takes its Triggered exit. Leave off for Score attributes.



The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/Generated/Nodes/TryllClassifyAttributeChoice.h