Struct FTryllClassifyAttributeChoice¶
ClassList > FTryllClassifyAttributeChoice
#include <TryllClassifyAttributeChoice.h>
Public Attributes¶
| Type | Name |
|---|---|
| FString | Id |
| FString | Prompt |
| FString | PromptTextId |
| bool | bPromptLocalized = false |
| bool | bTriggers = false |
Detailed Description¶
One option of a Choice or Score attribute. Boolean does not use this table: its menu is fixed as A=True, B=False.
Public Attributes Documentation¶
variable Id¶
Value written to the output when this option wins. The model never sees it. Must be unique within the attribute.
variable Prompt¶
variable PromptTextId¶
Text ID in the workflow text table. The provider's text is what is sent.
variable bPromptLocalized¶
Description of the option the model reads, listed as "A. <prompt>". Ticked: PromptTextId is resolved by the text provider and that text is sent.
variable bTriggers¶
Choice only. When this option is the answer, the node takes its Triggered exit. Leave off for Score attributes.
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/Generated/Nodes/TryllClassifyAttributeChoice.h