Class UTryllSubsystem¶
Embedding ClassifyIntent — event_type="intent_classified". Subscribing swallows OnNodeEvent. More...
#include <TryllSubsystem.h>
Inherits the following classes: UGameInstanceSubsystem, FTickableGameObject
Classes¶
| Type | Name |
|---|---|
| struct | FEmbeddedStorageInfo |
Public Types¶
| Type | Name |
|---|---|
| typedef void(FEmbeddedStorageInfo, FTryllError) | FTryllOnEmbeddedStorageCreated |
| typedef void(FTryllError) | FTryllOnEmbeddedStorageDestroyed |
| typedef void(FTryllError) | FTryllOnStringStorage |
Public Attributes¶
| Type | Name |
|---|---|
| FOnTryllAgentDestroyed | OnAgentDestroyed |
| FOnTryllConnectionChanged | OnConnectionChanged |
| FOnTryllCreateEmbeddedStringStorage | OnCreateEmbeddedStringStorageComplete |
| FOnTryllCreateSession | OnCreateSessionComplete |
| FOnTryllCreateStringStorage | OnCreateStringStorageComplete |
| FOnTryllDestroyEmbeddedStringStorage | OnDestroyEmbeddedStringStorageComplete |
| FOnTryllDestroyStringStorage | OnDestroyStringStorageComplete |
| FOnTryllDownloadComplete | OnDownloadComplete |
| FOnTryllDownloadProgress | OnDownloadProgress |
| FOnTryllEnsureMutableKb | OnEnsureMutableKbComplete |
| FOnTryllEnumerateMutableKbs | OnEnumerateMutableKbsComplete |
| FOnTryllError | OnError |
| FOnTryllGetMemoryConsumption | OnGetMemoryConsumptionComplete |
| FOnTryllIntentClassified | OnIntentClassified |
| FOnTryllIntentLlmClassified | OnIntentLlmClassified |
| FOnTryllListModels | OnListModelsComplete |
| FOnTryllLoadGameMemory | OnLoadGameMemoryComplete |
| FOnTryllLoadModel | OnLoadModelComplete |
| FOnTryllLocalizedTextApplied | OnLocalizedTextApplied |
| FOnTryllLocalizedTextFailed | OnLocalizedTextFailed |
| FOnTryllNodeEvent | OnNodeEvent |
| FOnTryllPaused | OnPaused |
| FOnTryllSaveGameMemory | OnSaveGameMemoryComplete |
| FOnTryllSetSessionLocale | OnSetSessionLocaleComplete |
| FOnTryllToolCall | OnToolCall |
| FOnTryllToolCallDetailed | OnToolCallDetailed |
| FOnTryllToolCallWithId | OnToolCallWithId |
| FOnTryllUnloadModel | OnUnloadModelComplete |
| FString | ServerBuildConfig |
| FString | ServerExePath |
| FString | ServerHost = TEXT("127.0.0.1") |
| int32 | ServerIdleTimeoutSeconds = 0 |
| FString | ServerMode |
| int32 | ServerPort = 9100 |
| FString | ServerRunId |
| FString | ServerVersion |
| bool | bServerManaged = false |
Public Functions¶
| Type | Name |
|---|---|
| void | Connect () |
| void | CreateSession (FString GameName=TEXT(""), FString Locale=TEXT(""), bool bUseProjectLocaleWhenEmpty=true) |
| void | CreateSessionFromSettings () |
| virtual void | Deinitialize () override |
| void | Disconnect () |
| TSharedPtr< FTryllAgent > | FindAgent (uint64 AgentId) const |
| FTryllConnection * | GetLiveConnection () const |
| int64 | GetSessionId () const |
| virtual TStatId | GetStatId () override const |
| virtual ETickableTickType | GetTickableTickType () override const |
| virtual void | Initialize (FSubsystemCollectionBase & Collection) override |
| bool | IsConnected () const |
| bool | IsSessionReady () const |
| virtual bool | IsTickable () override const |
| virtual bool | IsTickableInEditor () override const |
| virtual bool | IsTickableWhenPaused () override const |
| void | NotifyTextLocaleChanged () |
| TSharedPtr< FTryllConnection > | PinLiveConnection () const |
| void | RegisterAgent (std::uint64_t AgentId, TWeakPtr< FTryllAgent > Agent) |
| void | RegisterVoiceInput (std::uint64_t VoiceInputId, TWeakPtr< FTryllVoiceInput > Voice) |
| void | RelaunchServerForUserCatalog () |
| void | RequestCreateAgent (const FTryllGraphDescription & Graph, TFunction< FTryllOnAgentCreated > OnComplete, bool bEnableDiagnostics=false, bool bMaintainDialogueHistory=true, const TArray< FTryllVariableDecl > & Variables={}, ETryllKvCacheInitialization KvCacheInitialization=ETryllKvCacheInitialization::AllocateOnly, ETryllWorkload Workload=ETryllWorkload::Interactive, const TOptional< FTryllVoiceProfileData > & Voice={}) |
| void | RequestCreateEmbeddedStringStorage (const FString & Name, const FString & ConfigPath, const FString & EmbeddingModel=FString{}, TFunction< FTryllOnEmbeddedStorageCreated > OnComplete=nullptr) |
| void | RequestCreateEmbeddedStringStorageFromStrings (const FString & Name, const TArray< FString > & Strings, const FString & EmbeddingModel, TFunction< FTryllOnEmbeddedStorageCreated > OnComplete=nullptr) |
| void | RequestCreateStringStorage (const FString & Name, const TArray< FString > & Strings, TFunction< FTryllOnStringStorage > OnComplete=nullptr) |
| void | RequestCreateStringStorageFromFile (const FString & Name, const FString & FilePath, uint8 Kind=0, TFunction< FTryllOnStringStorage > OnComplete=nullptr) |
| void | RequestCreateStringStorageKeyed (const FString & Name, const TArray< FString > & Keys, const TArray< FString > & Values, uint8 Kind=1, TFunction< FTryllOnStringStorage > OnComplete=nullptr) |
| void | RequestCreateVoiceInput (const FTryllVoiceInputConfig & Config, TFunction< FTryllOnVoiceInputCreated > OnComplete) |
| void | RequestDestroyAgent (TSharedPtr< FTryllAgent > Agent) |
| void | RequestDestroyEmbeddedStringStorage (const FString & Name, TFunction< FTryllOnEmbeddedStorageDestroyed > OnComplete=nullptr) |
| void | RequestDestroyStringStorage (const FString & Name, TFunction< FTryllOnStringStorage > OnComplete=nullptr) |
| void | RequestDestroyVoiceInput (TSharedPtr< FTryllVoiceInput > Voice) |
| void | RequestDownloadModel (const FString & ModelName) |
| void | RequestEnsureMutableKb (const FString & Name, const FString & Schema, TFunction< FTryllOnEnsureMutableKb > OnComplete) |
| void | RequestEnumerateMutableKbs (TFunction< FTryllOnEnumerateMutableKbs > OnComplete) |
| void | RequestGetMemoryConsumption (TFunction< FTryllOnGetMemoryConsumption > OnComplete) |
| void | RequestListModels (TFunction< FTryllOnListModels > OnComplete) |
| void | RequestLoadGameMemory (const FString & Path, ETryllMutableKbEmbedTiming EmbedTiming, ETryllMutableKbCompatibility Compatibility, TFunction< FTryllOnLoadGameMemory > OnComplete) |
| void | RequestLoadModel (const FString & ModelName, ETryllMemoryPlacement Placement=ETryllMemoryPlacement::Auto, bool bIsOverride=false) |
| void | RequestSaveGameMemory (const FString & Path, const FString & SaveId, TFunction< FTryllOnSaveGameMemory > OnComplete) |
| void | RequestUnloadModel (const FString & ModelName) |
| void | SetInferenceThrottle (float Level) |
| void | SetSessionLocale (FString Locale) |
| TArray< FTryllRegisteredAgentSnapshot > | SnapshotRegisteredAgents () const |
| virtual void | Tick (float DeltaTime) override |
| void | UnregisterAgent (std::uint64_t AgentId) |
Public Static Functions¶
| Type | Name |
|---|---|
| TArray< EServerBuildVariant > | GetAvailableServerVariants () |
| FString | GetServerRootDir () |
| FString | ResolveServerExePath (EServerBuildVariant Preferred) |
Detailed Description¶
Detailed tool-call event carrying the full owning FTryllToolCall value object (node name and disposition included) alongside the agent id. Fired in addition to — never instead of — OnToolCall / OnToolCallWithId, so a manual handler can tell whether to send results for await_result or plain-resume for other pausing dispositions. ClassifyIntentLLM — event_type="intent_llm_classified". Subscribing swallows OnNodeEvent. Pause typed event — fired for NodeEvent event_type="paused" (the executor paused the turn between nodes; ChangeAgentParam is allowed while paused). Generic NodeEvent fallback — fired for any event_type without a typed delegate (or when the typed delegate has no subscribers). KvPairs preserves wire order. Game-instance subsystem: one TCP session to the Tryll server. Manages the socket connection on a background thread (FTryllConnection) and drains the event queue on Tick(), dispatching to registered agents and delegates.
Default (zero-wiring) path — driven by UTryllRuntimeSettings: * bAutoLaunchServer → spawns the bundled tryll_server.exe on Initialize. * bAutoConnect → Connect() on Initialize (connect-retry covers server startup). * bAutoCreateSession → on Connected, CreateSessionFromSettings() sends the game name, locale and the manifest-derived engine hint. UTryllAgentComponent / UTryllVoiceInputComponent then create themselves once IsSessionReady() — they queue until OnCreateSessionComplete if they spawn earlier. So the common case is: download models in the Model Manager, add the components, press play. There is no engine to pick: each model's catalog entry names it.
Manual path — turn those flags off to drive the session yourself: * Connect() — open TCP session to ServerHost:ServerPort. * OnConnectionChanged(bConnected=true) — bind to continue; or poll IsConnected(). * CreateSession(GameName, Locale) — configure explicitly (overrides settings). Completion arrives on OnCreateSessionComplete; IsSessionReady() is true thereafter. * CreateAgent — attach a UTryllAgentComponent (auto-creates once the session is ready) or call RequestCreateAgent(). * SendMessage(Text) — drive one turn; chunks on OnAnswerText, the turn ends with OnTurnComplete(Status). * RequestDestroyAgent / Disconnect — tear down when done.
All delegates fire on the game thread from Tick(); it is safe to touch UObjects and UI directly from callbacks.
Public Types Documentation¶
typedef FTryllOnEmbeddedStorageCreated¶
typedef FTryllOnEmbeddedStorageDestroyed¶
typedef FTryllOnStringStorage¶
Public Attributes Documentation¶
variable OnAgentDestroyed¶
variable OnConnectionChanged¶
variable OnCreateEmbeddedStringStorageComplete¶
variable OnCreateSessionComplete¶
variable OnCreateStringStorageComplete¶
variable OnDestroyEmbeddedStringStorageComplete¶
variable OnDestroyStringStorageComplete¶
variable OnDownloadComplete¶
variable OnDownloadProgress¶
variable OnEnsureMutableKbComplete¶
variable OnEnumerateMutableKbsComplete¶
variable OnError¶
variable OnGetMemoryConsumptionComplete¶
variable OnIntentClassified¶
variable OnIntentLlmClassified¶
variable OnListModelsComplete¶
variable OnLoadGameMemoryComplete¶
variable OnLoadModelComplete¶
variable OnLocalizedTextApplied¶
A language change reached a live agent: the server acknowledged every Localized prompt that changed, or none needed to change. Wait for this before work that must see the new prompts, such as a KV prefill. An AgentBusy reply delays it until the running turn ends.
variable OnLocalizedTextFailed¶
A language change could not update a live agent's Localized prompts. Fires once per agent and language change. If a Text ID is empty or missing in the new language, nothing was sent, so the agent keeps every prompt in the previous language. If the server rejected an update, the error is the first rejection, and nodes the server accepted already run the new language. Voice and {{language}} follow the new language either way. Fix the table, or recreate the agent.
variable OnNodeEvent¶
Broadcast for any NodeEvent whose event_type has no typed delegate (or whose typed delegate has no subscribers). Untyped fallback.
variable OnPaused¶
Broadcast when the executor pauses a turn between nodes (Pause node, or pausing ToolCall dispositions).
variable OnSaveGameMemoryComplete¶
variable OnSetSessionLocaleComplete¶
Fired when SetSessionLocale completes. Locale is the requested tag (empty when clearing); bSuccess is false only for a malformed tag, in which case the previous locale is untouched.
variable OnToolCall¶
Broadcast when a ToolCallNode emits a tool_call NodeEvent (notifying dispositions).
variable OnToolCallDetailed¶
Detailed tool-call event carrying the full owning FTryllToolCall (node + disposition).
variable OnToolCallWithId¶
Call-ID-aware tool-call event used to correlate Resume tool results.
variable OnUnloadModelComplete¶
variable ServerBuildConfig¶
Server build configuration ("Debug" | "Release" | "ClientDev" | "ClientProd").
variable ServerExePath¶
Canonical path of the connected server executable (empty if unknown).
variable ServerHost¶
Host name or IP address of the Tryll server. Defaults to localhost.
variable ServerIdleTimeoutSeconds¶
Server idle-shutdown grace period in seconds (0 when standalone).
variable ServerMode¶
Deployment mode ("tryll-dev" | "client-dev" | "client-prod").
variable ServerPort¶
TCP port the Tryll server is listening on (default: 9100).
variable ServerRunId¶
Per-process server run id (UUID).
variable ServerVersion¶
Server version string.
variable bServerManaged¶
True when the server runs in managed (idle-self-exit) mode.
Public Functions Documentation¶
function Connect¶
Open a TCP session to ServerHost:ServerPort. Asynchronous — completion is reported via OnConnectionChanged(bConnected=true). Errors fire OnError. Calling Connect() while already connected is a no-op.
function CreateSession¶
void UTryllSubsystem::CreateSession (
FString GameName=TEXT(""),
FString Locale=TEXT(""),
bool bUseProjectLocaleWhenEmpty=true
)
Send CreateSessionRequest. Must be called after Connected and before CreateAgent. Result is delivered via OnCreateSessionComplete delegate.
Parameters:
GameNameIntegration identifier for telemetry grouping (e.g. "tryll-roleplay-demo"). Leave empty to omit; the server defaults to the project name, then "unknown", when telemetry is on. Pass UTryllRuntimeSettings::GameName to drive this from the project settings asset.LocaleSession language as a BCP-47 tag (e.g. "de", "pt-BR"). See UTryllRuntimeSettings::Locale for everything it drives. Empty uses the project setting unless bUseProjectLocaleWhenEmpty is false; a malformed tag is rejected with InvalidLocale (2004).bUseProjectLocaleWhenEmptyWhen true, an empty Locale adopts the text provider's current language, then UTryllRuntimeSettings::Locale. Set false with an empty Locale to explicitly disable session language. The four engine parameters this took through protocol v12 are gone. The engine set is derived from the models registered in UTryllModelManifest — each model's catalog entry already states which engine runs it, so there is nothing for a caller to choose, and nothing that can drift out of step with the models the project references.
Storage root is process-wide (set when the server launches via storage-root), not per session — protocol v24 removed CreateSessionRequest.storage_data_folder.
function CreateSessionFromSettings¶
Configure the session from project settings (UTryllRuntimeSettings): game name, locale, and the engine warm-up hint derived from UTryllModelManifest. Storage root is process-wide (set at server launch).
This is the "use settings" path. It runs automatically once connected when UTryllRuntimeSettings::bAutoCreateSession is true; call it yourself if you connected with that flag disabled and still want the settings-driven config. To override settings, call CreateSession() with explicit parameters instead.
function Deinitialize¶
function Disconnect¶
Close the active session. OnConnectionChanged(bConnected=false) fires once the socket is down.
function FindAgent¶
function GetLiveConnection¶
function GetSessionId¶
Server-assigned session id, or 0 when not connected.
function GetStatId¶
function GetTickableTickType¶
function Initialize¶
function IsConnected¶
True while the background connection is in the Connected state.
function IsSessionReady¶
True once the current connection has a successfully configured session (CreateSession completed OK). Agent / VoiceInput creation must wait for this — creating against an unconfigured session is rejected by the server.
function IsTickable¶
function IsTickableInEditor¶
function IsTickableWhenPaused¶
function NotifyTextLocaleChanged¶
Tell Tryll the text provider's language changed (custom providers call this). Sends SetSessionLocale unless CreateSession was given an explicit locale, then re-resolves Localized prompts on live agents. Also reaches the editor session.
function PinLiveConnection¶
function RegisterAgent¶
function RegisterVoiceInput¶
void UTryllSubsystem::RegisterVoiceInput (
std::uint64_t VoiceInputId,
TWeakPtr< FTryllVoiceInput > Voice
)
function RelaunchServerForUserCatalog¶
Restart the auto-launched packaged server after the custom catalog path changes. No-op in the editor (the shared launcher owns that process) and when no server is running.
function RequestCreateAgent¶
void UTryllSubsystem::RequestCreateAgent (
const FTryllGraphDescription & Graph,
TFunction< FTryllOnAgentCreated > OnComplete,
bool bEnableDiagnostics=false,
bool bMaintainDialogueHistory=true,
const TArray< FTryllVariableDecl > & Variables={},
ETryllKvCacheInitialization KvCacheInitialization=ETryllKvCacheInitialization::AllocateOnly,
ETryllWorkload Workload=ETryllWorkload::Interactive,
const TOptional< FTryllVoiceProfileData > & Voice={}
)
Begin create-agent; completion is delivered via OnComplete on the game thread.
Parameters:
GraphWorkflow graph description to send to the server.bEnableDiagnosticsWhen true the server populates TurnComplete.debug_info.bMaintainDialogueHistoryWhen true (default) the agent keeps its full dialogue history; when false the history is discarded after each turn (stateless agent — for classification/routing/tool-picking agents).VoiceThe agent's voice (protocol v27). Required when any node speaks (FTryllGraphDescription::UsesTts): the server fails creation with AgentVoiceRequired (3025) without one. Unset for a silent agent.
function RequestCreateEmbeddedStringStorage¶
void UTryllSubsystem::RequestCreateEmbeddedStringStorage (
const FString & Name,
const FString & ConfigPath,
const FString & EmbeddingModel=FString{},
TFunction< FTryllOnEmbeddedStorageCreated > OnComplete=nullptr
)
Create an EmbeddedStringStorage from a server-side *.fig.json. Path A: config file + optional embeddingModel override.
function RequestCreateEmbeddedStringStorageFromStrings¶
void UTryllSubsystem::RequestCreateEmbeddedStringStorageFromStrings (
const FString & Name,
const TArray< FString > & Strings,
const FString & EmbeddingModel,
TFunction< FTryllOnEmbeddedStorageCreated > OnComplete=nullptr
)
Create an EmbeddedStringStorage from inline strings. Path B: requires EmbeddingModel.
function RequestCreateStringStorage¶
void UTryllSubsystem::RequestCreateStringStorage (
const FString & Name,
const TArray< FString > & Strings,
TFunction< FTryllOnStringStorage > OnComplete=nullptr
)
Create a named StringStorage on the server from an inline string array. Completion is broadcast via OnCreateStringStorageComplete.
function RequestCreateStringStorageFromFile¶
void UTryllSubsystem::RequestCreateStringStorageFromFile (
const FString & Name,
const FString & FilePath,
uint8 Kind=0,
TFunction< FTryllOnStringStorage > OnComplete=nullptr
)
Create a named StringStorage on the server from a server-side file path.
Parameters:
Kind0=List (default), 1=Map, 2=Multimap. When Kind is Map or Multimap the file must be a JSON array of {id, text} objects. Completion is broadcast via OnCreateStringStorageComplete.
function RequestCreateStringStorageKeyed¶
void UTryllSubsystem::RequestCreateStringStorageKeyed (
const FString & Name,
const TArray< FString > & Keys,
const TArray< FString > & Values,
uint8 Kind=1,
TFunction< FTryllOnStringStorage > OnComplete=nullptr
)
Create a named StringStorage on the server from inline key/value pairs.
Parameters:
Kind1=Map (default; keys must be unique), 2=Multimap (duplicate keys allowed). Completion is broadcast via OnCreateStringStorageComplete.
function RequestCreateVoiceInput¶
void UTryllSubsystem::RequestCreateVoiceInput (
const FTryllVoiceInputConfig & Config,
TFunction< FTryllOnVoiceInputCreated > OnComplete
)
Create a server-side VoiceInput (STT) handle. Completion is delivered via OnComplete on the game thread with a TSharedPtr<FTryllVoiceInput> on success.
function RequestDestroyAgent¶
Queue destroy for the given agent.
function RequestDestroyEmbeddedStringStorage¶
void UTryllSubsystem::RequestDestroyEmbeddedStringStorage (
const FString & Name,
TFunction< FTryllOnEmbeddedStorageDestroyed > OnComplete=nullptr
)
Destroy a named EmbeddedStringStorage on the server. Nodes that already hold the storage are unaffected.
function RequestDestroyStringStorage¶
void UTryllSubsystem::RequestDestroyStringStorage (
const FString & Name,
TFunction< FTryllOnStringStorage > OnComplete=nullptr
)
Destroy a named StringStorage on the server. Nodes that already hold the storage are unaffected.
function RequestDestroyVoiceInput¶
Queue destroy for the given VoiceInput handle.
function RequestDownloadModel¶
Start downloading a model. Progress is broadcast via OnDownloadProgress (name, bytesDownloaded, totalBytes, percent 0–100); completion via OnDownloadComplete (name, bSuccess, errorMessage — empty on success).
function RequestEnsureMutableKb¶
void UTryllSubsystem::RequestEnsureMutableKb (
const FString & Name,
const FString & Schema,
TFunction< FTryllOnEnsureMutableKb > OnComplete
)
Experimental: get-or-create a named session mutable knowledge base.
function RequestEnumerateMutableKbs¶
void UTryllSubsystem::RequestEnumerateMutableKbs (
TFunction< FTryllOnEnumerateMutableKbs > OnComplete
)
Experimental: list session mutable knowledge bases.
function RequestGetMemoryConsumption¶
void UTryllSubsystem::RequestGetMemoryConsumption (
TFunction< FTryllOnGetMemoryConsumption > OnComplete
)
Pull a server-wide RAM/VRAM snapshot. Session-scoped (rejected with SessionNotReady before CreateSession) but the numbers cover every session on this process. Never returns AgentBusy. Not a UFUNCTION — Blueprint binds OnGetMemoryConsumptionComplete after a C++ call.
function RequestListModels¶
List models available for the session's inference engine.
function RequestLoadGameMemory¶
void UTryllSubsystem::RequestLoadGameMemory (
const FString & Path,
ETryllMutableKbEmbedTiming EmbedTiming,
ETryllMutableKbCompatibility Compatibility,
TFunction< FTryllOnLoadGameMemory > OnComplete
)
Experimental: load a TMKB session snapshot. EmbedTiming must be Now or Lazy.
function RequestLoadModel¶
void UTryllSubsystem::RequestLoadModel (
const FString & ModelName,
ETryllMemoryPlacement Placement=ETryllMemoryPlacement::Auto,
bool bIsOverride=false
)
Pin a model into memory on the server (LoadAndPin). Completion is broadcast via OnLoadModelComplete. Placement applies to this load only and overrides any per-model hint the session declared; bIsOverride = false (the default) means "no opinion".
function RequestSaveGameMemory¶
void UTryllSubsystem::RequestSaveGameMemory (
const FString & Path,
const FString & SaveId,
TFunction< FTryllOnSaveGameMemory > OnComplete
)
Experimental: write every store in this session to a TMKB path.
function RequestUnloadModel¶
Demote a pinned model to on-demand and evict it if no contexts hold it. Completion is broadcast via OnUnloadModelComplete.
function SetInferenceThrottle¶
Report how hard the server should yield the GPU back to the game (the manual inference throttle knob). Fire-and-forget: no response, no error surfaced locally. Never sent automatically — a session that never calls this runs unthrottled.
Parameters:
Level0 = full speed (default), 1 = maximum yielding. Clamped server-side; out-of-range values do not fail here.
function SetSessionLocale¶
Change the session language without tearing the session down. Pass an empty Locale to clear it.
Applies to every agent, existing and future, from its next turn: TTS language and the locale template keys are read per turn, not captured at agent creation. A new voice input picks up the new STT language hint; one already open keeps its recognizer. Storage paths re-resolve on the next load, but content already bound to a node (a Retrieve KB, canned lines) does NOT swap - those params are structural, so switching authored content still means recreating agents.
Not turn-atomic: a turn already running may render its prompt under the old locale and synthesize under the new one.
Completion is broadcast via OnSetSessionLocaleComplete.
function SnapshotRegisteredAgents¶
function Tick¶
function UnregisterAgent¶
Public Static Functions Documentation¶
function GetAvailableServerVariants¶
Variant subfolders (Default/Release) whose target resolves on disk.
function GetServerRootDir¶
<PluginBaseDir>/Binaries/ThirdParty/TryllServer; empty if the plugin is not found.
function ResolveServerExePath¶
Server exe to launch for Preferred; see .cpp for the editor/packaged resolution.
Friends Documentation¶
friend FTryllConnectionEpochSpec¶
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllSubsystem.h