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Struct FTryllVisemePlayer::FSettings

ClassList > FTryllVisemePlayer > FSettings

Public Attributes

Type Name
float AttackDecayMs = 50.0f
float ClosureSmoothingPerSecond = 60.0f
float Intensity = 0.4f
float MaxHoldMs = 400.0f
float OutputLatencyMs = 0.0f
float SmoothingPerSecond = 16.0f
float SyncOffsetMs = 0.0f
bool bCompensateSmoothingLag = true

Public Attributes Documentation

variable AttackDecayMs

float FTryllVisemePlayer::FSettings::AttackDecayMs;

variable ClosureSmoothingPerSecond

float FTryllVisemePlayer::FSettings::ClosureSmoothingPerSecond;

variable Intensity

float FTryllVisemePlayer::FSettings::Intensity;

variable MaxHoldMs

float FTryllVisemePlayer::FSettings::MaxHoldMs;

variable OutputLatencyMs

float FTryllVisemePlayer::FSettings::OutputLatencyMs;

Audio device latency after the playback clock's sample count.


variable SmoothingPerSecond

float FTryllVisemePlayer::FSettings::SmoothingPerSecond;

variable SyncOffsetMs

float FTryllVisemePlayer::FSettings::SyncOffsetMs;

Positive shows the face earlier.


variable bCompensateSmoothingLag

bool FTryllVisemePlayer::FSettings::bCompensateSmoothingLag;


The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllVisemePlayer.h