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Struct FTryllLocalizableText

ClassList > FTryllLocalizableText

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  • #include <TryllLocalizableText.h>

Public Attributes

Type Name
FString Text
FString TextTextId
bool bTextLocalized = false

Detailed Description

One string a node can store inline or as a Text ID.

Public Attributes Documentation

variable Text

FString FTryllLocalizableText::Text;

variable TextTextId

FString FTryllLocalizableText::TextTextId;

Text ID in the workflow text table. The provider's text is what is sent.


variable bTextLocalized

bool FTryllLocalizableText::bTextLocalized;

The text. Tick Localized to store a Text ID from the workflow text table. Ticked: TextTextId is resolved by the text provider and that text is sent.



The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/Generated/Nodes/TryllLocalizableText.h