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Struct FTryllDecodedNodeEvent

ClassList > FTryllDecodedNodeEvent

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  • #include <TryllNodeEvent.h>

Public Attributes

Type Name
FString EventType
FTryllIntentClassification Intent
FTryllIntentLlmClassification IntentLlm
ETryllNodeEventKind Kind = ETryllNodeEventKind::Unknown
TArray< FTryllNodeEventKeyValue > KvPairs
FString NodeName
FString PendingExit
FTryllToolCall ToolCall

Detailed Description

Owning decode of one NodeEvent. Strings outlive the inbound frame.

Public Attributes Documentation

variable EventType

FString FTryllDecodedNodeEvent::EventType;

variable Intent

FTryllIntentClassification FTryllDecodedNodeEvent::Intent;

variable IntentLlm

FTryllIntentLlmClassification FTryllDecodedNodeEvent::IntentLlm;

variable Kind

ETryllNodeEventKind FTryllDecodedNodeEvent::Kind;

variable KvPairs

TArray<FTryllNodeEventKeyValue> FTryllDecodedNodeEvent::KvPairs;

variable NodeName

FString FTryllDecodedNodeEvent::NodeName;

variable PendingExit

FString FTryllDecodedNodeEvent::PendingExit;

Pause only: the paused node's pending exit route (wire key "exit_route").


variable ToolCall

FTryllToolCall FTryllDecodedNodeEvent::ToolCall;


The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllNodeEvent.h