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TRYLL ENGINE LICENSE AGREEMENT

Last updated: November 6, 2026

This Tryll Engine License Agreement (“Agreement”) is between Tryll Engine, Inc., a Delaware corporation (“Company,” “we,” or “us”), and the person or entity that accepts it (“Licensee” or “you”). It governs your use of the software development kit and AI runtime distributed under the title Tryll Engine and related materials. Capitalized terms are defined in Annex A, which is part of this Agreement.

By downloading, installing, or using the Software, or by clicking “I Agree” or a similar button, you accept this Agreement. This applies to any use of the Software, including running the Server without the Plugin. If you do not agree, do not use the Software.

1. ACCEPTANCE AND PARTIES

1.1 If you accept this Agreement on behalf of a company or other legal entity, you represent that you have authority to bind it, and “you” means that entity. Any use of the Software by or for that entity is its acceptance of this Agreement. If you have no such authority, this Agreement binds you personally, and the entity may not use the Software.

1.2 Your and your Affiliates’ employees and individual contractors may use the Software for you if they are bound by written confidentiality obligations, are not Restricted Parties, and use the Software only for your Products. They do not need to accept this Agreement individually. You are responsible for their acts and omissions as if they were your own.

1.3 If you or anyone acting for you, including an automated tool or AI agent, accepts this Agreement, you are bound by it.

1.4 You must be at least 18 years old, or the age of majority where you live, to accept this Agreement. You may not accept this Agreement or use the Software if you are a Restricted Party or act on behalf of one.

1.5 This Agreement replaces any evaluation license agreement for the Software between you and us. Obligations under that agreement for confidential information disclosed before you accept this Agreement, and any rights and remedies for breaches that occurred before then, continue to apply.

2. LICENSE

2.1 Subject to this Agreement, we grant you a non-exclusive, non-transferable, non-sublicensable, worldwide license during the term of this Agreement to:

  1. install and use the Software to develop, test, and support your Products;

  2. use, copy, and modify the Plugin source code, but only to develop Products that use the Server; and

  3. use, copy, and modify the Tryll Materials, but only in Products that use the Software.

2.2 We charge no fees for using the Software to develop Products. Royalties apply only to Released Products under Section 6.

2.3 The Software is licensed, not sold. This Agreement does not transfer to you any title to or ownership of the Software or the Tryll Materials, including any copy of them that you download, make, or distribute in a Product, and it is not a sale or transfer of any intellectual property rights in them. We and our licensors reserve all rights not expressly granted in this Agreement, and no right or license is granted by implication, estoppel, or otherwise. In particular, this Agreement gives you no right:

  1. to receive or use the source code of the Server or the weights of the Tryll Models, except as they are included in the Software in object form;

  2. to use our trademarks, except as Section 7 permits; or

  3. to use the Compatible Models, which their providers license to you under their own terms (see Section 10).

3. DISTRIBUTION OF PRODUCTS

3.1 After you submit the Release Form for a Product, you may distribute, only as an inseparable part of that Product: (a) the Plugin, as modified by you, in object code form; and (b) the Server and the Tryll Models in object code form, without modification. You may not distribute the Software in any other way, including the source code of the Plugin, except as Section 3.2 permits.

3.2 You may share the source code of the Plugin, as modified by you, only with other licensees of the Software for their use under this Agreement. If our repository states that the Plugin source code is available under a separate open-source license, that license governs the Plugin source code to the extent it conflicts with this Agreement. This Agreement continues to govern the Server and the Tryll Models in all cases.

3.3 Your publishers and distributors may market and distribute a Product for you, but only as this Agreement permits you to do so. You are responsible for their compliance with this Agreement.

3.4 You may permit players to use the Software included in your Product only as part of that Product and only as needed to use it. You may not permit players to extract the Server or the Tryll Models or to use them in their own products or services. Players do not need to accept this Agreement.

3.5 Each Product must be made available to players under terms, set out in its end user license agreement or in a notice that accompanies the Product and that players can access before or when they first use it, under which players:

  1. may use the Software only as incorporated in the Product, in object code form and as an inseparable part of the Product, and only as needed to use the Product;

  2. may not extract, copy, modify, decompile, disassemble, or reverse engineer the Software, or use it in their own products, services, or projects, except to the extent applicable law permits despite this restriction;

  3. receive the Software “as is,” with all representations, warranties, conditions, and liabilities of Company related to the Software disclaimed to the fullest extent permitted by law;

  4. must comply with the use restrictions in the licenses of the AI models included in the Product; and

  5. acknowledge that Company may enforce these terms against them as a third-party beneficiary.

The Product must also include the copyright, license, and attribution notices that the licenses of third-party components and AI models included in the Product require.

4. RESTRICTIONS

4.1 You may not, and may not permit anyone else to:

  1. use the Server outside a Product, including as a standalone runtime, an inference service, or a service for third parties;

  2. modify, decompile, disassemble, or reverse engineer the Server or the Tryll Models, except to the extent applicable law expressly permits it despite this restriction, and only after you have asked us for the information needed for the permitted purpose and we have not provided it within a reasonable time;

  3. use the Software to build a product that competes with it, such as an AI runtime, AI middleware, or software development kit that provides AI features to other developers;

  4. use the Software in a Product whose primary purpose is to give users general access to AI models, such as a chatbot or a model launcher, rather than to provide gameplay or other interactive content;

  5. distribute, sell, rent, lease, sublicense, or otherwise make the Software available to others, except as permitted in Section 3;

  6. remove or alter any proprietary notices in the Software or circumvent, disable, or tamper with any technical protection measure in it;

  7. use the Software to create, use, or publish any material that infringes or violates the rights of a third party;

  8. modify the Software or your Product so that the Software sends us any data about players of your Products;

  9. use the Software, the Documentation, or the Tryll Materials to train or improve any machine learning model that is not part of your Products;

  10. use the Software for any practice prohibited by Article 5 of the AI Act, or as part of a high-risk AI system under Annex III of the AI Act, without our prior written consent;

  11. use the Software in any application where its failure could lead to death, personal injury, or serious physical or environmental damage;

  12. combine the Software with any code or content licensed under terms that would require us to disclose or license the source code of the Software; or

  13. use the Software in violation of applicable law, including export control and sanctions laws.

4.2 We may use technical protection measures in the Software to prevent piracy and unauthorized use. You will take reasonable measures to protect the Software in your Products from unauthorized access and extraction. You will notify us promptly at [email protected] of any security vulnerability you discover in the Software.

4.3 If we have reasonable grounds to believe that you have materially breached this Agreement, we may ask you to confirm in writing that you comply with it and to give us the information reasonably needed to verify this. You will respond within 30 days. If you do not respond, or your response does not reasonably resolve our concerns, we may audit your records, systems, and installations reasonably needed to verify compliance through an independent auditor bound by confidentiality obligations. We will give you 30 days’ prior written notice and conduct the audit during regular business hours in a way that minimizes disruption to your business. We will bear the cost of the audit unless it confirms a material breach, in which case you will reimburse its reasonable cost, in addition to our other remedies.

5. TELEMETRY AND DATA

5.1 The Software never sends us any data about players of your Products. Builds of the Server that you distribute in your Products do not send us any telemetry or other data, and this Agreement does not authorize collection of data from players’ devices through the Software. The Software sends us operational telemetry only during development. It is technical data about how the Software runs and does not include your name, contact details, or project content. It includes hardware configuration data (operating system, CPU, RAM, GPU, and VRAM), usage metadata (server launches and installations, model identifiers, download results, a summary of agent configurations and parameter changes without their names or content, number of turns, and Software version), platform, a random installation identifier, and a random project identifier. The Software collects operational telemetry by default, and you cannot turn it off. Operational telemetry is a condition of the license in Section 2.

5.2 Only if you choose to turn it on in the Software settings, the Software also sends us content telemetry (prompts, user messages, and model responses processed during development). You may turn off content telemetry at any time. Turning off content telemetry does not affect Software functionality.

5.3 Telemetry does not include game assets or source code. We keep telemetry for no longer than 12 months after collection, after which we delete or anonymize it.

5.4 You will inform your Permitted Users that the Software sends telemetry to us, as described in our Privacy Policy. You will not knowingly submit through the Software any personal data of players or testers, or any special categories of personal data. If you process such data during development, you will keep content telemetry turned off.

5.5 We will not use Licensee Inputs to train, fine-tune, or otherwise improve any machine learning model, except (a) with your prior written consent or (b) on aggregated and anonymized telemetry that cannot reasonably be re-associated with you or any specific project.

5.6 We may aggregate and anonymize telemetry so that it no longer reasonably identifies any individual or you, and use that data for any lawful business purpose, including improving our products and services, product analytics, and reporting to investors.

5.7 Our Privacy Policy at https://docs.tryllengine.com/latest/reference/legal/privacy-policy.html describes how we process personal data. You are responsible for the privacy notices in your Products and for complying with privacy laws for any data you collect from players.

5.8 We process telemetry and release information as an independent controller for our own purposes, including Software stability monitoring, performance analytics, product improvement, security incident detection, and verifying compliance with this Agreement, as described in our Privacy Policy. We do not process personal data on your behalf, and no data processing agreement is required between us.

6. RELEASE TERMS

6.1 Before the first Release of a Product, you must submit the Release Form online at [URL] or by email to [email protected]. You must update it before you Release the Product on a new platform or through a new publisher, and within 30 days after any other information in it changes. Submitting the Release Form is free.

6.2 For each Product, you will pay us a royalty of 1% of all Gross Revenue once the lifetime Gross Revenue of that Product exceeds USD 200,000. When this threshold is exceeded, the royalty applies to all Gross Revenue of the Product from its first Release, including revenue below the threshold.

6.3 If you Release a Product without submitting the Release Form, these Release Terms apply to that Product from its first Release. For the period before you submit the Release Form, the royalty rate is 2% of all Gross Revenue. Royalties for that period are due immediately, with interest under Section 6.7 from the dates on which they would have been due. The parties agree that this rate is a reasonable estimate of our damages and not a penalty. We may also terminate this Agreement under Section 12.

6.4 Until the lifetime Gross Revenue of a Product exceeds the threshold in Section 6.2, you will report its Gross Revenue to us within 45 days after the end of each calendar year. After that, you will report Gross Revenue and pay royalties within 45 days after the end of each calendar quarter. You will report separately for each Product, in the form we provide, showing Gross Revenue by platform and by type of revenue.

6.5 You will pay royalties in US dollars to the account we specify, without set-off or counterclaim. You will convert amounts in other currencies at the rate published by a recognized exchange rate source on the last business day of the reporting period. You will bear your own bank and transfer fees. Payments are non-refundable, except as required by law.

6.6 You are responsible for all taxes on payments under this Agreement, other than taxes on our income. Both parties will take reasonable steps under applicable law and tax treaties to reduce or eliminate withholding tax on these payments. If you must withhold tax, you will give us official evidence of payment of the withheld amount.

6.7 Unpaid amounts accrue interest at 1% per month or the maximum rate permitted by law, whichever is less.

6.8 You will keep records sufficient to verify your reports for 3 years after each report. We may audit those records through an independent auditor once every 12 months, on 30 days’ notice and during regular business hours. We will bear the cost of the audit unless it shows an underpayment of more than 5%. In that case, you will reimburse the cost of the audit and pay the shortfall with interest.

6.9 A Product is deemed to include the Software until you certify to us in writing the version and Release date of the first build of the Product that does not include it. No royalties accrue on Gross Revenue from builds that do not include the Software.

6.10 Changes to fees, royalty rates, or thresholds apply only to Products for which you submit the Release Form after the change. Each Product remains subject to the fees, royalty rates, and thresholds in effect when you submitted its Release Form.

7. ATTRIBUTION AND TRADEMARKS

7.1 Each Released Product must display the Tryll Engine logo on its startup screen. You may request the logo files and instructions for their use at [email protected]. Trailers and advertisements that you or your publisher make or commission and that show features powered by the Software must include “Powered by Tryll Engine.”

7.2 You may opt out of Section 7.1 by selecting the no-logo option in the Release Form. For a Product with the no-logo option, the royalty rate in Section 6.2 is 1.5% instead of 1%.

7.3 If you breach Section 7.1 and do not cure the breach within 30 days after our notice, the royalty rate for the no-logo option under Section 7.2 applies to that Product from the date of the breach.

7.4 If a Product has credits, they must include the following notice, including for a Product with the no-logo option: “[Product name] uses Tryll Engine. Tryll Engine is a trademark of Tryll Engine, Inc.”

7.5 We grant you a non-exclusive, non-transferable license to use our trademarks only as this Section 7 requires. All goodwill from that use benefits us. You will not use our trademarks in a way that suggests that we sponsor or endorse your Product, or register or use any name, logo, or domain that is confusingly similar to them. We may require you to change any use of our trademarks that does not comply with this Agreement.

7.6 We may identify you and your Product as a Tryll Engine customer only if you consent in the Release Form. You may withdraw your consent at any time by notice to us.

8. OWNERSHIP

8.1 We and our licensors own the Software, the Tryll Materials, and all intellectual property rights in them.

8.2 As between you and us, you own your Products, your prompts, your agent configurations, and the Outputs you generate with the Software. To the extent we have any rights in those Outputs, we assign them to you. We do not guarantee that Outputs are protected by copyright. Outputs may not be unique, and other users of the Software may generate similar Outputs.

8.3 You own your modifications to the Tryll Materials. The underlying Tryll Materials remain ours, and you may not use them, alone or as modified, outside Products that use the Software. Your license to Tryll Materials included in a Released Product continues for that Product after you stop using the Software.

8.4 You own your modifications to the Plugin. The underlying Plugin remains ours, and you may use and distribute your modifications only as this Agreement permits.

8.5 You grant us a perpetual, irrevocable, worldwide, royalty-free license to use any feedback you give us about the Software for any purpose.

8.6 You grant us a perpetual, irrevocable, worldwide, royalty-free, transferable, and sublicensable license to use, modify, and distribute any code or content you submit to our repositories. You represent that you have the right to grant this license.

9. CONFIDENTIALITY

9.1 Non-public information that we give you, including pre-release builds, non-public documentation, and our communications about audits and pricing, is our confidential information. You will use it only to exercise your rights under this Agreement and will protect it with at least reasonable care. This Section 9 does not apply to information that is or becomes public through no fault of yours or that you lawfully receive from a third party without a duty of confidentiality.

10. THIRD-PARTY MODELS AND COMPONENTS

10.1 The Software is designed to work with the Compatible Models. Their providers license them to you under their own terms, not under this Agreement. You download their weights from those providers or from other sources indicated in the Software, which may include third-party repositories. This includes downloads through features of the Software. We do not distribute these weights. By downloading a Compatible Model, you accept its terms directly with its provider. You are responsible for obtaining, reviewing, and complying with those terms in your Products, including any field-of-use, attribution, and distribution requirements. We make no representation or warranty about any Compatible Model or its source, and we may stop supporting any of them.

10.2 The Tryll Models are subject to this Agreement and to the license of the Compatible Model on which each of them is based, as identified in the Documentation. You will comply with them, including their use restrictions and attribution requirements. Where those licenses require it, your Product will pass their use restrictions on to players.

10.3 The Software includes third-party components that are subject to their own license terms, as identified in the Documentation or in the Software. You will comply with those terms, including their notice requirements, if any.

10.4 The Software may give you access to third-party models, tools, and services, including paid ones (“Third-Party Services”). Their providers offer them under their own terms and fees, which you accept and pay directly to them. The Third-Party Services are not part of the Software, and we are not responsible for them. We may receive fees from their providers, including for referrals, and information from them about your use of and payments for their services.

11. AI COMPLIANCE AND OUTPUTS

11.1 You are responsible for your Products and the Outputs in them, including:

  1. informing players that they interact with AI and marking AI-generated content, where the law requires it, including under Article 50 of the AI Act;

  2. taking reasonable measures to prevent Outputs that infringe third-party intellectual property rights or are otherwise unlawful;

  3. content filters and safeguards suitable for your audience and age ratings;

  4. disclosures required by stores and platforms; and

  5. compliance with laws on AI, consumer protection, and content.

11.2 Outputs may be inaccurate, offensive, or fabricated. We do not review or moderate Outputs.

11.3 If AI laws, including the AI Act, apply to your Product, you are responsible for the obligations of the provider or deployer of that Product. We will make available the instructions for use and technical information about the Software that applicable AI laws require us to provide. Each party is responsible for the obligations that apply to it in its own role, and neither party is liable for the other party’s failure to comply with its own obligations.

11.4 We may provide sample notices, disclosures, end user terms, and other templates in the Documentation or the Tryll Materials. They are examples for your convenience and are not legal advice. Using them does not change your responsibility for your Products under this Section 11.

12. TERM AND TERMINATION

12.1 This Agreement starts when you accept it and continues until it is terminated.

12.2 You may terminate this Agreement at any time by stopping all use and distribution of the Software, including in your Products, and confirming this to us in writing as described in Section 6.9. While any of your Products includes the Software, this Agreement continues to apply. Players may continue to use copies of your Products that they obtained before termination.

12.3 We may terminate this Agreement if you breach it and do not cure the breach within 30 days after our notice. We may terminate it immediately if you breach Section 4 or infringe our intellectual property rights.

12.4 We may terminate this Agreement immediately on notice if you or any entity that controls you develops or distributes a product that competes with the Software, or if you become a Restricted Party.

12.5 We may suspend access to downloads, updates, or online services related to the Software if needed to address a security risk, a breach of this Agreement, or a legal requirement.

12.6 If we terminate this Agreement, within 15 calendar days you must stop using and distributing the Software and any Products that include it, delete all copies of the Software, and, on our request, certify this to us in writing. All royalties due become payable immediately. Continued use or distribution of the Software after termination is both a breach of this Agreement and copyright infringement. Players may continue to use copies of your Products that they obtained before termination.

12.7 Sections 3.5, 5.3, 5.5, 6 (for amounts accrued), 6.8, 8, 9, 11, 12.6, 13, 14, 15, 16, and 18 survive termination.

13. DISCLAIMERS

13.1 THE SOFTWARE, THE TRYLL MATERIALS, ANY THIRD-PARTY SERVICES, AND THE OUTPUTS ARE PROVIDED “AS IS” AND “AS AVAILABLE.” TO THE FULLEST EXTENT PERMITTED BY LAW, WE DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT. WE DO NOT WARRANT THAT THE SOFTWARE IS ERROR-FREE OR FREE OF HARMFUL COMPONENTS, THAT IT WILL PERFORM ON ANY PARTICULAR HARDWARE, OR THAT THE SOFTWARE OR ANY OUTPUTS COMPLY WITH THE LAWS, PLATFORM RULES, OR AGE RATINGS THAT APPLY TO YOUR PRODUCTS.

13.2 We have no obligation to provide support, updates, or services under this Agreement. We provide services only under a separate written agreement.

13.3 Features marked as alpha, beta, preview, or experimental may be incomplete and may change or be withdrawn at any time. We may change or discontinue the Software or any version of it.

14. LIMITATION OF LIABILITY

14.1 TO THE FULLEST EXTENT PERMITTED BY LAW, WE WILL NOT BE LIABLE FOR ANY LOSS OF PROFITS OR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES ARISING OUT OF OR RELATING TO THIS AGREEMENT.

14.2 TO THE FULLEST EXTENT PERMITTED BY LAW, OUR TOTAL LIABILITY ARISING OUT OF OR RELATING TO THIS AGREEMENT WILL NOT EXCEED THE GREATER OF USD 100 AND THE AMOUNTS YOU PAID US UNDER THIS AGREEMENT IN THE 12 MONTHS BEFORE THE EVENT GIVING RISE TO THE CLAIM.

14.3 You must bring any claim against us arising out of or relating to this Agreement within 1 year after the claim arises. Otherwise, the claim is permanently barred.

14.4 This Section 14 does not limit liability that cannot be limited under applicable law, including liability for fraud, willful misconduct, or gross negligence.

15. INDEMNIFICATION

15.1 You will defend and indemnify us against any third-party claim, and related losses and reasonable attorneys’ fees, arising out of:

  1. your Products, including the Outputs in them;

  2. your breach of this Agreement; or

  3. your failure to comply with laws that apply to your Products, including laws on AI, privacy, and consumer protection.

15.2 We will notify you promptly of any claim, allow you to control its defense, and cooperate with you at your expense. You may not settle any claim in a way that imposes obligations on us or admits fault on our behalf without our prior written consent.

15.3 We provide no defense or indemnity for any claim that the Software, any Compatible Model, any Third-Party Service, or any Output infringes a third party’s intellectual property rights.

16. GOVERNING LAW AND DISPUTES

16.1 The laws of the State of New York govern this Agreement, without regard to their conflict of laws rules.

16.2 Before starting arbitration, a party must send the other party a written notice describing the dispute, and the parties will try in good faith to resolve it within 30 days after the notice. This does not apply to claims under Section 16.5. Any controversy or claim arising out of or relating to this Agreement, or the breach thereof, shall be determined by arbitration administered by the International Centre for Dispute Resolution in accordance with its International Arbitration Rules. The seat of arbitration is New York, New York. The tribunal will consist of one arbitrator, and the language of the arbitration is English. Judgment on the award may be entered in any court having jurisdiction.

16.3 A breach of Sections 2, 3, 4, or 9 may cause us irreparable harm. We may seek injunctive relief without posting a bond, in addition to any other remedies.

16.4 The prevailing party in any action to enforce this Agreement may recover its reasonable attorneys’ fees and costs.

16.5 Despite Section 16.2, either party may seek injunctive relief, enforce its intellectual property rights, or collect unpaid amounts in any competent court.

16.6 You may bring claims against us only in your individual capacity, not as a plaintiff or class member in any class, collective, representative, or mass action. The arbitrator may not consolidate the claims of different licensees or preside over any class or representative proceeding.

17. CHANGES TO THIS AGREEMENT

17.1 We may update this Agreement by posting a new version at https://docs.tryllengine.com/latest/reference/legal/licence.html with a new “Last updated” date. You are responsible for checking that page for updates.

17.2 Material changes, such as changes to fees, royalty rates, the Release Terms, or data collection, apply to you only after you accept them in the Software. Until then, the version you accepted continues to govern your use of the Software you already have. To download or use a new version of the Software, you must accept the version of this Agreement in effect at that time.

17.3 Other changes take effect when we post them.

18. GENERAL

18.1 We may give you notice through the Software, on our website, or by email if you have given us your email address. You must send notices to us at [email protected].

18.2 You may not assign this Agreement without our prior written consent, except (a) as Section 18.3 permits for the transfer of a Released Product, or (b) to a successor in a merger or a sale of all or substantially all of your business, if you notify us within 30 days after the assignment. We may assign this Agreement without your consent.

18.3 If you sell or otherwise transfer a Released Product, or the right to distribute it, you will require the transferee to accept this Agreement for that Product and notify us within 30 days. The transferee then becomes responsible for that Product under this Agreement, including royalties. Until both conditions are met, you remain responsible for that Product, including royalties on Gross Revenue earned by the transferee.

18.4 You represent that neither you nor any Permitted User is a Restricted Party. You will not use, export, or re-export the Software (a) to or for the benefit of any Restricted Party, (b) for any end use connected with chemical, biological, or nuclear weapons or missiles capable of delivering them, or (c) for any military, intelligence, or security-sector end use in any country or territory subject to comprehensive US, EU, or UK sanctions. You will comply with all applicable export control and sanctions laws, including the US Export Administration Regulations and OFAC regulations.

18.5 This Agreement, including its annexes and the documents it refers to, is the entire agreement between the parties on its subject matter. We may agree with you in writing, including by email, on different terms. Those terms prevail over this Agreement to the extent they conflict with it.

18.6 If a court or tribunal finds any provision unenforceable, that provision will be enforced to the maximum extent permitted, and the rest of this Agreement remains in effect.

18.7 A delay or failure to enforce a right is not a waiver of that right.

18.8 The English version of this Agreement controls. Any translation is for convenience only.

18.9 The parties are independent contractors. This Agreement does not create a partnership, joint venture, or agency.

18.10 The Software and the Documentation are commercial computer software and commercial computer software documentation as these terms are used in 48 C.F.R. §§ 2.101, 12.212, and 227.7202. US Government end users receive the same rights under this Agreement as all other licensees, and no additional rights.

18.11 Neither party is liable for any delay or failure caused by events beyond its reasonable control. This does not apply to payment obligations.

18.12 Nothing in this Agreement limits any rights that cannot be waived under applicable law. If you use the Software as a consumer, you keep the protection of the mandatory laws of your country of residence, and the disclaimers and limitations of liability in this Agreement apply to you only to the extent those laws permit. If you are a consumer in the European Union or the United Kingdom, you may also bring claims against us in the courts of your country of residence.

[Annex A follows]

ANNEX A

DEFINITIONS

“Affiliate” means any entity that controls, is controlled by, or is under common control with you, where “control” means ownership of 50% or more of the voting equity or equivalent management authority.

“AI Act” means Regulation (EU) 2024/1689, the EU Artificial Intelligence Act.

“Compatible Models” means the third-party AI models that you use with the Software, including models available for download through the Software.

“Documentation” means the technical documentation for the Software available at docs.tryllengine.com or another URL we designate.

“Gross Revenue” means all amounts paid by any person for or in connection with a Product, regardless of who receives them, before deduction of platform fees, publisher shares, or other costs. Gross Revenue includes sales, in-app purchases, downloadable content, subscriptions, advertising revenue, non-recoupable publisher advances, payments from subscription or streaming services, crowdfunding amounts for which backers receive the Product or content in it, and the fair market value of any non-cash consideration. Gross Revenue excludes sales tax and value added tax charged to end users, refunds actually paid, and revenue from merchandise that is not software. For bundles, Gross Revenue is allocated in proportion to the standalone prices of the bundled items.

“Licensee Inputs” means your prompts, project files, source assets, configuration data, or other materials provided to or processed by the Software.

“Outputs” means content that AI models generate through the Software, including content generated for players in your Products.

“Permitted Users” means the persons who may use the Software for you under Section 1.2.

“Plugin” means the Tryll Engine plugin for game engines, including its source code.

“Product” means a video game or other interactive application that you develop with the Software. Updates, downloadable content, expansions, ports, and editions of a Product are part of that Product. Each sequel, remake, or standalone spin-off is a separate Product. References to players include all end users of a Product, including users of applications that are not games.

“Release” means making a Product, or any version of it, available to anyone other than your Permitted Users, for free or for a fee, including early access, demos, public or closed playtests with external participants, free-to-play releases, ports, and distribution by a publisher. “Released” has a corresponding meaning.

“Release Form” means the form in Annex B, submitted as described in Section 6.1.

“Release Terms” means Sections 6 and 7.

“Restricted Party” means any person or entity that is (a) listed on the US Treasury OFAC Specially Designated Nationals and Blocked Persons List, the US Department of Commerce Entity List or Denied Persons List, the EU Consolidated Sanctions List, or the UK OFSI Consolidated List, or (b) 50% or more owned, directly or indirectly, by one or more such listed persons.

“Server” means the Tryll Engine server software.

“Software” means the Plugin, the Server, the Tryll Models, the Documentation, and any upgrades, patches, and updates we make available.

“Tryll Materials” means samples, templates, agent graphs, prompts, and other materials that we provide with the Software or in the Documentation.

“Tryll Models” means our fine-tuned adaptations of Compatible Models that we distribute as part of the Software.

[Annex B follows]

ANNEX B

RELEASE FORM

Submit this form online at [URL] or by email to [email protected] before the first Release of each Product. By submitting it, you accept the Release Terms in the version of the Agreement in effect on the date of submission.

Information Details
Licensee legal name
Country of incorporation or residence
Address
Contact person and email
Product name
Platforms and stores (for example, Steam, itch.io)
Type of first Release (for example, early access, demo, playtest, full release)
Planned Release date
Store page links
Business model (for example, premium, free-to-play, subscription)
If the Product is already Released: first Release date and Gross Revenue to date
Publisher or distributor, if any
Logo option ☐ Standard (Tryll Engine logo on the startup screen, 1% royalty) ☐ No-logo option (1.5% royalty)
Customer reference ☐ Tryll Engine, Inc. may identify us and the Product as a Tryll Engine customer

By submitting this form, you confirm that the information is accurate and that you are authorized to submit it on behalf of Licensee.

Submitted by: ________________________________
Name: ________________________________
Title: ________________________________
Date: ________________________________