Struct FTryllMemorySnapshot¶
ClassList > FTryllMemorySnapshot
#include <TryllMemorySnapshot.h>
Public Attributes¶
| Type | Name |
|---|---|
| int64 | CapturedAtMs = 0 |
| TArray< FTryllMemoryComponent > | Components |
| TArray< FTryllMemoryDevice > | Devices |
| int64 | ProcessPrivateBytes = 0 |
| int64 | ProcessWorkingSetBytes = 0 |
| int64 | UnattributedRamBytes = 0 |
| bool | bBackendInitialized = false |
| bool | bProcessAvailable = false |
Public Static Functions¶
| Type | Name |
|---|---|
| FTryllMemorySnapshot | FromWire (const ::Tryll::GetMemoryConsumptionResponse * Resp) |
Detailed Description¶
A complete memory picture at one instant, pulled over the wire.
Public Attributes Documentation¶
variable CapturedAtMs¶
variable Components¶
variable Devices¶
variable ProcessPrivateBytes¶
variable ProcessWorkingSetBytes¶
variable UnattributedRamBytes¶
variable bBackendInitialized¶
variable bProcessAvailable¶
Public Static Functions Documentation¶
function FromWire¶
static FTryllMemorySnapshot FTryllMemorySnapshot::FromWire (
const ::Tryll::GetMemoryConsumptionResponse * Resp
)
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllMemorySnapshot.h