Skip to content

Struct FTryllMemorySnapshot

ClassList > FTryllMemorySnapshot

More...

  • #include <TryllMemorySnapshot.h>

Public Attributes

Type Name
int64 CapturedAtMs = 0
TArray< FTryllMemoryComponent > Components
TArray< FTryllMemoryDevice > Devices
int64 ProcessPrivateBytes = 0
int64 ProcessWorkingSetBytes = 0
int64 UnattributedRamBytes = 0
bool bBackendInitialized = false
bool bProcessAvailable = false

Public Static Functions

Type Name
FTryllMemorySnapshot FromWire (const ::Tryll::GetMemoryConsumptionResponse * Resp)

Detailed Description

A complete memory picture at one instant, pulled over the wire.

Public Attributes Documentation

variable CapturedAtMs

int64 FTryllMemorySnapshot::CapturedAtMs;

variable Components

TArray<FTryllMemoryComponent> FTryllMemorySnapshot::Components;

variable Devices

TArray<FTryllMemoryDevice> FTryllMemorySnapshot::Devices;

variable ProcessPrivateBytes

int64 FTryllMemorySnapshot::ProcessPrivateBytes;

variable ProcessWorkingSetBytes

int64 FTryllMemorySnapshot::ProcessWorkingSetBytes;

variable UnattributedRamBytes

int64 FTryllMemorySnapshot::UnattributedRamBytes;

variable bBackendInitialized

bool FTryllMemorySnapshot::bBackendInitialized;

variable bProcessAvailable

bool FTryllMemorySnapshot::bProcessAvailable;

Public Static Functions Documentation

function FromWire

static FTryllMemorySnapshot FTryllMemorySnapshot::FromWire (
    const ::Tryll::GetMemoryConsumptionResponse * Resp
) 


The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllMemorySnapshot.h