TryllWorkflowAsset¶
Type: ScriptableObject
Namespace: Tryll.Client
Source: Runtime/TryllWorkflowAsset.cs
ScriptableObject that stores a TryllGraphDescription as a project asset. Assign it to a
TryllAgentComponent to define which workflow graph the agent
runs. Because it is a regular Unity asset, it is serialized, version-controlled, and
reusable across multiple GameObjects.
Creating an asset¶
In the Project window: right-click → Create → Tryll → Workflow Asset.
The asset opens in the Inspector where you can configure Graph nodes and routes, or
populate them programmatically via TryllGraphBuilder.
Public API¶
public sealed class TryllWorkflowAsset : ScriptableObject
{
public TryllGraphDescription Graph;
public List<TryllVariableDecl> Variables;
}
Graph is the complete workflow graph description. It is serialized by Unity's standard
serialization and editable in the Inspector.
Variables declares the agent's Agent Variables
store — name, type, and initial value, passed to CreateAgent. A
TryllAgentComponent.VariableOverrides entry may override a declared variable's initial
value per-instance without changing this asset (Material-Instance pattern).
Programmatic alternative¶
If you do not need a persistent asset, build a TryllGraphDescription in C# and create the
agent directly from it — no component required:
var graph = new TryllGraphBuilder()
.AddGenerate("gen", new TryllGenerateParams
{
// DefaultExit is "" (END) by default
})
.SetStartNode("gen")
.SetDefaultModelName("my-model")
.Build();
var (agent, error) = await TryllClient.Instance.RequestCreateAgentAsync(graph);
Inline graphs are temporary
TryllAgentComponent.InlineGraphDescription — assigning a code-built graph to the
component instead of using a Workflow Asset — is a temporary feature and will be removed
in a future release. When you use TryllAgentComponent, author the graph as a Workflow
Asset and assign it to the component's Workflow Asset field.
See also¶
TryllAgentComponent— uses this asset at agent creationTryllGraphBuilder— fluent builder forTryllGraphDescription- Build a chat agent with a graph
- Workflows, graphs, nodes
- Agent Variables