Telemetry¶
Tryll ships with usage telemetry enabled by default. This page explains what is collected, where it goes, why, and how to control it — including what you must do before shipping a game to players.
Why we collect telemetry¶
Telemetry is collected exclusively to improve the Tryll engine. Understanding which models are used, how fast inference runs on real hardware, and where errors occur helps us prioritise fixes and optimisations. We do not use it for advertising or share it with third parties.
Where data is sent¶
Events are sent to PostHog (EU region),
eu.i.posthog.com. PostHog is an open-source product analytics platform.
Data is stored in the EU.
What is collected¶
All telemetry is emitted by the Tryll server process. Nothing is collected by client libraries (C++, Python, Unity, Unreal) themselves.
Hardware fingerprint — once at startup¶
A stable, anonymous machine identifier derived from the MAC address and a per-install UUID (SHA-256 hash, hex-encoded — no raw MAC or UUID is ever transmitted). Alongside it: OS version, CPU model and core count, total RAM, GPU names and VRAM, and the active GPU backend (Vulkan / CUDA / ROCm / CPU). This is sent once when the server starts.
Session events¶
A session corresponds to one client TCP connection. The following lifecycle events are recorded:
- Session started and session configured (includes the
game_nameidentifier your integration sets onConfigureSessionRequest) - Session ended (with close reason)
- Agent created and agent destroyed (includes an anonymous graph hash)
Turn performance metrics¶
For every completed inference turn:
- Status (
success/error/cancelled) - Wall time and time-to-first-token (milliseconds)
- Token count
- Per-node timing and exit route
- Error records if the turn failed
Model download events¶
When the server downloads a model from HuggingFace: success/failure, duration, and bytes transferred.
Conversation content — opt-in only¶
Human messages and character replies are not included by default.
They are only recorded when telemetry.include_user_content is explicitly set
to true in server-config.json. See Controlling telemetry below.
Scope — developer tooling, not end-user analytics¶
The Tryll server is a developer-side integration tool that runs on your machine or studio infrastructure. It is not intended to ship as part of a deployed game executable that end users run directly.
If you are building a game that ships to players, you must remove or disable the PostHog sink before your release build. See Controlling telemetry below.
Controlling telemetry¶
The "telemetry" block in server-config.json controls all telemetry
behaviour. See Server Configuration for the full
field reference.
Turn off all telemetry¶
Set "enabled": false to disable telemetry completely. No fingerprint is
captured, no events are queued, and there is zero hot-path cost:
Remove the PostHog sink for a shipping build¶
Remove the "sinks" entry (or set "enabled": false on the sink) to stop
sending data to PostHog without disabling the telemetry infrastructure
entirely (useful if you plan to add your own sink later):
Keep telemetry on but exclude conversation content¶
Leave telemetry enabled and set "include_user_content": false (this is also
the default). Performance metrics and lifecycle events are still recorded; no
human messages or character replies are ever transmitted:
"telemetry": {
"enabled": true,
"include_user_content": false,
"sinks": [
{
"kind": "posthog",
"enabled": true,
"endpoint": "https://eu.i.posthog.com",
"project_api_key": "phc_YOUR_KEY"
}
]
}
Suppress telemetry for a process run (CLI override)¶
For QA, CI pipelines, and internal tooling that should not pollute production
analytics, pass --disable-telemetry when starting the server:
This overrides "enabled": true in server-config.json for the lifetime of
that process — no sinks are constructed and no events are emitted for any
session.
The qa-and-eval pipeline passes --disable-telemetry to the server
automatically when it spawns in managed mode. To allow telemetry through,
pass --enable-telemetry on the QA CLI:
Related¶
- Server Configuration — full
telemetry.*field reference - How to run the Tryll server