Skip to content

Struct FTryllError

ClassList > FTryllError

More...

  • #include <TryllError.h>

Public Functions

Type Name
FTryllError () = default
FTryllError (ETryllErrorCode InCode, FString InMessage)
FTryllError (uint32 InCode, FString InMessage)
bool IsOk () const
virtual UPROPERTY (BlueprintReadOnly, Category="Tryll", meta=(ToolTip="Numeric code matching ETryllErrorCode or a server ErrorCode range. 0 = Ok.")) = 0
UPROPERTY (BlueprintReadOnly, Category="Tryll", meta=(ToolTip="Human-readable error description from the server, or a client-originated message."))

Detailed Description

Error value returned by Tryll API calls and delivered to Blueprint delegates.

Public Functions Documentation

function FTryllError [1/3]

FTryllError::FTryllError () = default

function FTryllError [2/3]

inline explicit FTryllError::FTryllError (
    ETryllErrorCode InCode,
    FString InMessage
) 

Construct from a typed ETryllErrorCode value.


function FTryllError [3/3]

inline explicit FTryllError::FTryllError (
    uint32 InCode,
    FString InMessage
) 

Construct from a raw server-supplied numeric code (e.g. an unknown future value).


function IsOk

inline bool FTryllError::IsOk () const

True when Code == 0 (no error). Use before reading Message in success-or-failure flows.


function UPROPERTY [1/2]

virtual FTryllError::UPROPERTY (
    BlueprintReadOnly,
    Category="Tryll",
    meta=(ToolTip="Numeric code matching ETryllErrorCode or a server ErrorCode range. 0 = Ok.")
) = 0

Numeric code matching ETryllErrorCode / server ErrorCode range.


function UPROPERTY [2/2]

FTryllError::UPROPERTY (
    BlueprintReadOnly,
    Category="Tryll",
    meta=(ToolTip="Human-readable error description from the server, or a client-originated message.")
) 

Human-readable error description. Safe for display in UI and logs.



The documentation for this class was generated from the following file C:/_tryll/_monorepo/server/client-unreal/Source/TryllClient/Public/TryllError.h