Class UTryllWorkflowAsset¶
ClassList > UTryllWorkflowAsset
#include <TryllWorkflowAsset.h>
Inherits the following classes: UPrimaryDataAsset
Public Functions¶
| Type | Name |
|---|---|
| virtual FPrimaryAssetId | GetPrimaryAssetId () override const |
| UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Tryll|Workflow", meta=(ToolTip="Workflow graph stored by this asset. Edit nodes, routes, start node and default model here.")) |
Detailed Description¶
Data asset that stores a Tryll workflow graph description. Equivalent to a Unity ScriptableObject holding node and wire lists.
Usage: * In the Content Browser: right-click → Miscellaneous → Data Asset → TryllWorkflowAsset. * Edit nodes and routes in the Details panel. * Assign this asset to a UTryllAgentComponent's WorkflowAsset property.
Programmatic alternative: populate FTryllGraphDescription directly in C++ using FTryllGraphBuilder, or assign it to UTryllAgentComponent::InlineGraphDescription.
Public Functions Documentation¶
function GetPrimaryAssetId¶
function UPROPERTY¶
UTryllWorkflowAsset::UPROPERTY (
EditAnywhere,
BlueprintReadOnly,
Category="Tryll|Workflow",
meta=(ToolTip="Workflow graph stored by this asset. Edit nodes, routes, start node and default model here.")
)
Workflow graph stored by this asset. Assign this asset to UTryllAgentComponent::WorkflowAsset to use it.
The documentation for this class was generated from the following file C:/_tryll/_monorepo/server/client-unreal/Source/TryllClient/Public/TryllWorkflowAsset.h