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Class UTryllWorkflowAsset

ClassList > UTryllWorkflowAsset

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  • #include <TryllWorkflowAsset.h>

Inherits the following classes: UPrimaryDataAsset

Public Functions

Type Name
virtual FPrimaryAssetId GetPrimaryAssetId () override const
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Tryll|Workflow", meta=(ToolTip="Workflow graph stored by this asset. Edit nodes, routes, start node and default model here."))

Detailed Description

Data asset that stores a Tryll workflow graph description. Equivalent to a Unity ScriptableObject holding node and wire lists.

Usage: * In the Content Browser: right-click → Miscellaneous → Data Asset → TryllWorkflowAsset. * Edit nodes and routes in the Details panel. * Assign this asset to a UTryllAgentComponent's WorkflowAsset property.

Programmatic alternative: populate FTryllGraphDescription directly in C++ using FTryllGraphBuilder, or assign it to UTryllAgentComponent::InlineGraphDescription.

Public Functions Documentation

function GetPrimaryAssetId

inline virtual FPrimaryAssetId UTryllWorkflowAsset::GetPrimaryAssetId () override const

function UPROPERTY

UTryllWorkflowAsset::UPROPERTY (
    EditAnywhere,
    BlueprintReadOnly,
    Category="Tryll|Workflow",
    meta=(ToolTip="Workflow graph stored by this asset. Edit nodes, routes, start node and default model here.")
) 

Workflow graph stored by this asset. Assign this asset to UTryllAgentComponent::WorkflowAsset to use it.



The documentation for this class was generated from the following file C:/_tryll/_monorepo/server/client-unreal/Source/TryllClient/Public/TryllWorkflowAsset.h