Struct FTryllVariableDecl¶
ClassList > FTryllVariableDecl
#include <TryllVariableDecl.h>
Public Attributes¶
| Type | Name |
|---|---|
| double | FloatValue = 0.0 |
| int64 | IntValue = 0 |
| FString | Name |
| TArray< FString > | StringSetValue |
| FString | StringValue |
| ETryllVariableType | Type = ETryllVariableType::Int |
| bool | bAllowOutputSubstitution = false |
| bool | bBoolValue = false |
Detailed Description¶
One declared per-agent variable — name, type, and initial value. Authored on UTryllWorkflowAsset::Variables (or UTryllAgentComponent::InlineVariables when no asset is assigned); the complete list is sent once in CreateAgentRequest and locks each variable's type for the agent's lifetime. Only one of the value fields is meaningful, selected by Type — the Details customization shows only that field.
Public Attributes Documentation¶
variable FloatValue¶
variable IntValue¶
variable Name¶
variable StringSetValue¶
variable StringValue¶
variable Type¶
variable bAllowOutputSubstitution¶
variable bBoolValue¶
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllVariableDecl.h