Struct FTryllMemoryComponent¶
ClassList > FTryllMemoryComponent
#include <TryllMemorySnapshot.h>
Public Attributes¶
| Type | Name |
|---|---|
| int64 | AgentId = 0 |
| int32 | CapacityTokens = 0 |
| int64 | ComputeBytes = 0 |
| ETryllInferenceConsumerClass | ConsumerClass = ETryllInferenceConsumerClass::Unspecified |
| int32 | DeviceIndex = -1 |
| FString | EstimateBasis |
| FString | Kind |
| int64 | LastTurnAtMs = 0 |
| FString | Name |
| FString | NodeName |
| ETryllMemoryOwnerKind | Owner = ETryllMemoryOwnerKind::Model |
| TArray< FTryllMemoryComponentDevice > | PerDevice |
| int64 | RamBytes = 0 |
| int64 | RamBytesHigh = 0 |
| int64 | SessionId = 0 |
| ETryllMemoryTier | Tier = ETryllMemoryTier::Measured |
| int32 | UsedTokens = 0 |
| int64 | VramBytes = 0 |
| bool | bOccupancyStale = false |
| bool | bResident = true |
Detailed Description¶
One row of the memory breakdown.
Public Attributes Documentation¶
variable AgentId¶
variable CapacityTokens¶
variable ComputeBytes¶
variable ConsumerClass¶
variable DeviceIndex¶
GPU index 0 is valid; host RAM is -1. Do not treat 0 as missing.
variable EstimateBasis¶
variable Kind¶
variable LastTurnAtMs¶
variable Name¶
variable NodeName¶
variable Owner¶
variable PerDevice¶
variable RamBytes¶
variable RamBytesHigh¶
variable SessionId¶
variable Tier¶
variable UsedTokens¶
variable VramBytes¶
variable bOccupancyStale¶
variable bResident¶
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllMemorySnapshot.h