Skip to content

Struct FTryllVariableOverride

ClassList > FTryllVariableOverride

More...

  • #include <TryllVariableDecl.h>

Public Attributes

Type Name
FString Name
FTryllVariableDecl Value
bool bEnabled = false

Detailed Description

Per-component value override for one of the workflow asset's declared variables (Material-Instance pattern: the asset owns the declaration — name and type — the component may only override the initial value). Name and Value.Type must match a variable declared on the asset; non-matching (stale) overrides are skipped with a warning at agent-creation time.

Public Attributes Documentation

variable Name

FString FTryllVariableOverride::Name;

variable Value

FTryllVariableDecl FTryllVariableOverride::Value;

variable bEnabled

bool FTryllVariableOverride::bEnabled;


The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllVariableDecl.h