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Struct FTryllVariableUpdate

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  • #include <TryllVariableDecl.h>

Public Attributes

Type Name
double FloatValue = 0.0
int64 IntValue = 0
FString Name
ETryllVariableOp Op = ETryllVariableOp::Assign
TArray< FString > StringSetValue
FString StringValue
ETryllVariableType ValueType = ETryllVariableType::Int
bool bBoolValue = false

Detailed Description

One staged mutation, queued by FTryllAgentVariables and flushed as a single UpdateAgentVariablesRequest. Plain internal plumbing (not a USTRUCT — never exposed to Blueprint/editor).

Public Attributes Documentation

variable FloatValue

double FTryllVariableUpdate::FloatValue;

variable IntValue

int64 FTryllVariableUpdate::IntValue;

variable Name

FString FTryllVariableUpdate::Name;

variable Op

ETryllVariableOp FTryllVariableUpdate::Op;

variable StringSetValue

TArray<FString> FTryllVariableUpdate::StringSetValue;

variable StringValue

FString FTryllVariableUpdate::StringValue;

variable ValueType

ETryllVariableType FTryllVariableUpdate::ValueType;

variable bBoolValue

bool FTryllVariableUpdate::bBoolValue;


The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllVariableDecl.h