Struct FTryllVariableUpdate¶
ClassList > FTryllVariableUpdate
#include <TryllVariableDecl.h>
Public Attributes¶
| Type | Name |
|---|---|
| double | FloatValue = 0.0 |
| int64 | IntValue = 0 |
| FString | Name |
| ETryllVariableOp | Op = ETryllVariableOp::Assign |
| TArray< FString > | StringSetValue |
| FString | StringValue |
| ETryllVariableType | ValueType = ETryllVariableType::Int |
| bool | bBoolValue = false |
Detailed Description¶
One staged mutation, queued by FTryllAgentVariables and flushed as a single UpdateAgentVariablesRequest. Plain internal plumbing (not a USTRUCT — never exposed to Blueprint/editor).
Public Attributes Documentation¶
variable FloatValue¶
variable IntValue¶
variable Name¶
variable Op¶
variable StringSetValue¶
variable StringValue¶
variable ValueType¶
variable bBoolValue¶
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllVariableDecl.h