Struct FTryllSlotName¶
#include <TryllSlotName.h>
Public Attributes¶
| Type | Name |
|---|---|
| FString | Value |
Public Functions¶
| Type | Name |
|---|---|
| FTryllSlotName () = default |
|
| FTryllSlotName (const FString & InValue) |
|
| FTryllSlotName (const TCHAR * InValue) |
|
| bool | IsEmpty () const |
| const FString & | ToString () const |
| bool | operator!= (const FTryllSlotName & Other) const |
| const TCHAR * | operator* () const |
| bool | operator== (const FTryllSlotName & Other) const |
Detailed Description¶
Names a node's effective output slot ("output_name" fields). Empty = the node's own name.
In the editor this renders a rename-commit widget: grammar ([A-Za-z_][A-Za-z0-9_]*) + reserved-name ("user_message") enforcement, uniquify against existing names/slots, and propagation of the old slot name into every input selector and {{slot.<old>}} template tag in the graph on commit.
Implicitly converts to/from FString so it is mostly drop-in where a slot-name string was used before.
Public Attributes Documentation¶
variable Value¶
Public Functions Documentation¶
function FTryllSlotName [1/3]¶
function FTryllSlotName [2/3]¶
function FTryllSlotName [3/3]¶
function IsEmpty¶
function ToString¶
function operator!=¶
function operator*¶
function operator==¶
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllSlotName.h