Struct FTryllModelName¶
#include <TryllModelName.h>
Public Attributes¶
| Type | Name |
|---|---|
| FString | Name |
Public Functions¶
| Type | Name |
|---|---|
| FTryllModelName () = default |
|
| FTryllModelName (const FString & InName) |
|
| FTryllModelName (const TCHAR * InName) |
|
| bool | IsEmpty () const |
| const FString & | ToString () const |
| bool | operator!= (const FTryllModelName & Other) const |
| const TCHAR * | operator* () const |
| bool | operator== (const FTryllModelName & Other) const |
Detailed Description¶
A model name chosen from the project's registered models (the TryllModelManifest).
In the editor this renders as a type-filtered dropdown plus the model's registration tier (Production / Experimental). Tag the property with meta=(TryllModelType="stt"|"tts"|"language"|"embedding"|"vad") to filter the list.
Implicitly converts to/from FString so it is mostly drop-in where a model-name string was used before.
Public Attributes Documentation¶
variable Name¶
Public Functions Documentation¶
function FTryllModelName [1/3]¶
function FTryllModelName [2/3]¶
function FTryllModelName [3/3]¶
function IsEmpty¶
function ToString¶
function operator!=¶
function operator*¶
function operator==¶
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllModelName.h