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Struct FTryllModelName

ClassList > FTryllModelName

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  • #include <TryllModelName.h>

Public Attributes

Type Name
FString Name

Public Functions

Type Name
FTryllModelName () = default
FTryllModelName (const FString & InName)
FTryllModelName (const TCHAR * InName)
bool IsEmpty () const
const FString & ToString () const
bool operator!= (const FTryllModelName & Other) const
const TCHAR * operator* () const
bool operator== (const FTryllModelName & Other) const

Detailed Description

A model name chosen from the project's registered models (the TryllModelManifest).

In the editor this renders as a type-filtered dropdown plus the model's registration tier (Production / Experimental). Tag the property with meta=(TryllModelType="stt"|"tts"|"language"|"embedding"|"vad") to filter the list.

Implicitly converts to/from FString so it is mostly drop-in where a model-name string was used before.

Public Attributes Documentation

variable Name

FString FTryllModelName::Name;

Public Functions Documentation

function FTryllModelName [1/3]

FTryllModelName::FTryllModelName () = default

function FTryllModelName [2/3]

inline FTryllModelName::FTryllModelName (
    const FString & InName
) 

function FTryllModelName [3/3]

inline FTryllModelName::FTryllModelName (
    const TCHAR * InName
) 

function IsEmpty

inline bool FTryllModelName::IsEmpty () const

function ToString

inline const FString & FTryllModelName::ToString () const

function operator!=

inline bool FTryllModelName::operator!= (
    const FTryllModelName & Other
) const

function operator*

inline const TCHAR * FTryllModelName::operator* () const

function operator==

inline bool FTryllModelName::operator== (
    const FTryllModelName & Other
) const


The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/TryllModelName.h