Class UTryllPauseParams¶
#include <TryllPauseParams.h>
Inherits the following classes: UTryllNodeParamsBase
Public Attributes¶
| Type | Name |
|---|---|
| FString | DefaultExit |
Public Functions¶
| Type | Name |
|---|---|
| virtual ETryllNodeType | GetNodeType () override const |
| virtual flatbuffers::Offset< void > | Pack (flatbuffers::FlatBufferBuilder & Fbb, Tryll::NodeParams::NodeParams & OutType) override const |
Public Functions inherited from UTryllNodeParamsBase¶
| Type | Name |
|---|---|
| virtual TArray< FString > | GetExitTargetOptions () const |
| virtual ETryllNodeType | GetNodeType () const |
| FString | GetOwnerNodeName () const |
| virtual flatbuffers::Offset< void > | Pack (flatbuffers::FlatBufferBuilder & Fbb, ::Tryll::NodeParams::NodeParams & OutType) const |
| ETryllNodeType return | static_cast (0) |
Public Static Functions inherited from UTryllNodeParamsBase¶
| Type | Name |
|---|---|
| const FTryllGraphDescription * | FindEnclosingGraph (const UObject * Obj) |
Detailed Description¶
No-op node. The executor pauses the turn after this node exits, giving the client a chance to inspect/mutate agent state (via ChangeAgentParam) before the graph continues. Resume with ResumeAgentRequest.
Public Attributes Documentation¶
variable DefaultExit¶
Default exit target taken on a plain resume (empty resume_node). Empty string = END. Graph exit "default" — target node name; empty = END.
Public Functions Documentation¶
function GetNodeType¶
Implements UTryllNodeParamsBase::GetNodeType
function Pack¶
virtual flatbuffers::Offset< void > UTryllPauseParams::Pack (
flatbuffers::FlatBufferBuilder & Fbb,
Tryll::NodeParams::NodeParams & OutType
) override const
Implements UTryllNodeParamsBase::Pack
The documentation for this class was generated from the following file C:/_tryll/_monorepo3/tryll/clients/unreal/Source/TryllClient/Public/Generated/Nodes/TryllPauseParams.h